- Add a user-controlled wind force that allows interactivity and better demonstrates the cloths behaviour.
- Add in collisions with spheres and cubes.
- Add Deformation contraints. Reduce the rubbery and bounceyness of the cloth.
- Improve stability. Allow for higher resolution cloth.
- Get the cloth behaving more realistically by experimenting with the spring and damping coefficients of the stretch, shear and bend springs. Also tinker with the global damping constant.
- Improve efficiency. Shoot for the highest frame rate you can get. Maybe profile code to find what parts are most expensive.
Saturday, 31 January 2009
Implementation : Next Steps
With the first basic implementation completed i'm now thinking of what directions to take to improve the simulation. My thoughts are as follows:
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