Saturday, 31 January 2009

Implementation : Next Steps

With the first basic implementation completed i'm now thinking of what directions to take to improve the simulation. My thoughts are as follows:
  1. Add a user-controlled wind force that allows interactivity and better demonstrates the cloths behaviour.
  2. Add in collisions with spheres and cubes.
  3. Add Deformation contraints. Reduce the rubbery and bounceyness of the cloth.
  4. Improve stability. Allow for higher resolution cloth.
  5. Get the cloth behaving more realistically by experimenting with the spring and damping coefficients of the stretch, shear and bend springs. Also tinker with the global damping constant.
  6. Improve efficiency. Shoot for the highest frame rate you can get. Maybe profile code to find what parts are most expensive.

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